About This Game Explore five different worlds, fight their monstrous inhabitants and try to survive and find an ancient artifact to save the world from destruction. For every game session, the game will create new environments full of challenges and surprises, populated with monsters and ancient magical artifacts. There are eight different player classes, each one designed with a unique playing style. Some of them are combat-focused, others have access to magic spells in 4 different schools of magic while others must rely on their special martial skills to survive. As you advance through the game, you will find over 40 different types of monsters with distinct skills and abilities, you will be able to charm them using magic spells and make them join your quest. By using some of the ancient magic found in the dungeon, you can unlock more advanced forms of their powers and skills. The game keeps track of your adventures on its online server, sharing the in-game events with your friends in real time, maintaining a leaderboard of the most successful heroes as well as a graveyard of memorable characters which you can share in social media. Ananias is a classic turn-based "roguelike" adapted for modern media, it removes the cumbersome movement and complex commands while keeping all the features from the genre that make the games fun and enjoyable: turn-based combat, random level generation, and long term item strategy. These are among the things that make every adventure into the game unforgettable. 7aa9394dea Title: Ananias RoguelikeGenre: Indie, RPG, StrategyDeveloper:Slashware InteractivePublisher:Slashware InteractiveRelease Date: 9 Feb, 2017 Ananias Roguelike Reset Key Mechanics pretty good. But the game is lacking animations. Great game! Highly addictive. Got killed by a floating eye without being able to do anything. I'm coming back for you son of a *****!!. A good middle-ground Roguelike with an excellent User Interface. While it's not incorrect to call it a simplified Dungeon Crawl Stone Soup, it also isn't simplified at the cost of fun or depth.Ananias is extemely accessible and quick to get started with an interface that is clear, concise and doesn't leave you with a lot of questions as to how the game operates. You'll be playing in seconds.Procedural dungeons and multiple classes should provide a decent amount of replayability. Online leaderboards let you compare your overall achievements with a community. This is a roguelike that tried to streamline the process of playing by allowing quicker movement between rooms whenever enemies aren't present. While leveling is streamlined as well and based simply on making it to the next foor, players still have a wealth of weapons, equipment, familiars(pets), bandages mixable potions and more to give more player-choice. Leveling-up also comes with a choice of how one wishes to build their character as you delve deeper into the dungeon.For $4.99US, I think this is a fun contribution to the roguelike genre that does a great job of being a little simpler than a "hardcore" roguelike, but not at the expense of fun - and it still has some welcome RPG-like depth You can see my casual video review on YouTube: https:\/\/youtu.be\/pCN2l1i-Vdw. A very easy to pick up and fun roguelike. The interface is straightforward deceptively easy. However, if you actually want to progress and get good at the game, you need to dig into the manual and read up, just like the old school games it was inspired by. So you can really choose how much you want to think when you play it.The multiple character classes, alchemy, and magic add a tremendous amount to the replay value for those willing to explore them. It's not a easy, but then again, I argue that roguelikes shouldn't be. ;). Unfortunately, felt like a pretty bland, generic roguelike. Nothing new and entertaining. Spawn, advanture, die, repeat. No real hook.. A very easy to pick up and fun roguelike. The interface is straightforward deceptively easy. However, if you actually want to progress and get good at the game, you need to dig into the manual and read up, just like the old school games it was inspired by. So you can really choose how much you want to think when you play it.The multiple character classes, alchemy, and magic add a tremendous amount to the replay value for those willing to explore them. It's not a easy, but then again, I argue that roguelikes shouldn't be. ;). A good middle-ground Roguelike with an excellent User Interface. While it's not incorrect to call it a simplified Dungeon Crawl Stone Soup, it also isn't simplified at the cost of fun or depth.Ananias is extemely accessible and quick to get started with an interface that is clear, concise and doesn't leave you with a lot of questions as to how the game operates. You'll be playing in seconds.Procedural dungeons and multiple classes should provide a decent amount of replayability. Online leaderboards let you compare your overall achievements with a community. This is a roguelike that tried to streamline the process of playing by allowing quicker movement between rooms whenever enemies aren't present. While leveling is streamlined as well and based simply on making it to the next foor, players still have a wealth of weapons, equipment, familiars(pets), bandages mixable potions and more to give more player-choice. Leveling-up also comes with a choice of how one wishes to build their character as you delve deeper into the dungeon.For $4.99US, I think this is a fun contribution to the roguelike genre that does a great job of being a little simpler than a "hardcore" roguelike, but not at the expense of fun - and it still has some welcome RPG-like depth You can see my casual video review on YouTube: https:\/\/youtu.be\/pCN2l1i-Vdw. To simple.There are a few magics that is rly simplistic, deal damage, heal you, confuse enemy, restore durability on items, increase max hp (permantly, scroll only i guess).a few potions like heal pot restore magic pot etc..The problem is that first magics dose 50-200dmg for 4mana (you restore half your mana after evry lev) so if you have big enuff mana pool u can pritty mutch cast magics on all the dangers and use other stuff to deal with the rest (prob melee) (havent played to far but it might also turn out in spells become to expensive and you make cast 1-5 per level and have to lev up your melee and focus on melee)this ends up in seeing no real value off taking non caster class (they may have harder time getting broken armor\/wep) but dont add alot to the end char that a magic user cant be..most melee start with 2-3 in might, casters start with 1 (after one lev that can be 3) melee start with 44-48?hp casters start with 40..hardly any diffrense..makes more diffrence if u lucky with + perma hp scrolls...the only real diffrense is evasion (fighters start with 5-15% and casters 5% (this seems to be best use of starting points) but thats 10% evasion or having a spell that can insta kill most things ?`i\u00b4ll go with second...i know this may be focused on a more casual players but like a ToME fan i cant enjoy it sadly. Fun and simple dungeon crawler; there are several different classes available, so the gameplay style changes enough to keep it interesting. The combat and layouts are classic, and it's skill to see how long you survive. There are not achievements, but there are tropies you can collect, and you can also share your "tombstone" when a beloved hero finally succumbs to the minions. :POverall, definitely an entertaining game for the price :D
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Ananias Roguelike Reset Key
Updated: Mar 19, 2020
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